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Baby is born. Baby is killed. Baby is dinner. (Babies are good source of Prime Meat)...
~ Drake em Baby Dinos
A Raptor and his offspring

Breeding (Reprodução) é uma característica do jogo que permite aos jogadores produzir criaturas usando Dinosaur Eggs (ovos de dinossauro) com não mamíferos ou por gravidez com mamíferos. Os ovos não terão um proprietário até chocado, por isso é possível para roubar os ovos de outros jogadores. Uma vez chocados / carregado, dinos / mamíferos pode simplesmente ser reivindicado e não exigem que o tradicional violenta taming.

Uma vez que chocados você deve aparecer o seu nome. Isso basicamente afirma que o animal é seu.

Mecânica de Reprodução[editar | editar código-fonte]

Lista de creaturas reprodutoras[editar | editar código-fonte]

O primeiro passo é ter um casal de criatuaras da mesma espécie para ocorrer o acasalamento..

Todas criaturas são reprodutoras exceto anfíbios e peixes (serão possíveis em um futuro patch)

Mating Creatures[editar | editar código-fonte]

Next step is obtaining a fertilized egg/get a female pregnant. Players must first get two opposite-sex tamed creatures together and ensure that "Enable Wandering" to Mate is selected on both of them. Enable Wandering must be enabled on both creatures. Once they are close enough, a beating heart icon will appear over their heads, and a mating bar will appear on the female's HUD. The HUD will also indicate which creature they are mating with. Make sure they stay close together or the mating will stop. Once the mating bar is completed, the female will either drop a fertilized egg or start pregnancy by gestating.

Mating Wait Interval[editar | editar código-fonte]

The female won't be able to mate again until her mating wait interval has passed which for mammals appear after not during their pregnancy, which is indicated on her HUD. Males, however, can mate as often as needed. However mating a male with multiple females within certain amount of time gives each successive mated female a longer mating cooldown.

  1. REDIRECIONAMENTO Predefinição:Precisa de fontes

Incubation[editar | editar código-fonte]

Main article: Incubation

The fertilized egg itself only begins Incubation when dropped, not in Inventory. When dropped, a Fertilized Egg won't spoil, but to incubate it must be kept at a certain temperature range depending on the species (this also factors in insulation). If outside of this temperature range, it won't make incubation progress, and it will lose "Fertilized Egg Health" over time and be destroyed if zero. This is all indicated on the HUD when looking at a fertilized Egg, and its description also tells you its Parents.

Incubation tips:

  • Use a heat source to regulate the egg's temperature. Standing Torch.png Standing Torch, Torch.png Torch or Campfire.png Campfire work well. Its best however to use one or more Air Conditioner.png Air Conditioner as they provide the necessary heat and also cool down the egg if the environmental temperature gets too high. Six Air Conditioner.png Air Conditioners should work for all eggs but eight is ideal for when there is a heat/cold storm.
  • Fertilized Eggs don't lose Egg Health while picked up, so you can keep them in your Inventory or in a preserving bin/refrigerator, if you are temporarily unable to achieve the appropriate temperature needed for Incubating. This can be very useful, if you settled in a region with extreme temperatures, it's especially difficult to cool an egg in a hot biome without an air conditioner, when it gets too hot.
  • Incubation can be postponed by picking up the egg and placing it into a refrigerator or other container. The egg's health will not decrease while it is being stored.

Pregnancy[editar | editar código-fonte]

During the Gestation of Pregnancy keep the female constantly fed or the baby inside will die. During Gestation, females can consume up to twice the amount of food they would normally.

Claiming[editar | editar código-fonte]

Babies are unclaimed initially, so a player must "claim" them immediately after birth, otherwise they can be claimed by other players.

Warning: Pets set on aggressive, Auto Turrets and Plant Species X set to "Players and Tamed Creatures" will attack unclaimed creatures as soon as they are hatched/born.

Caring For Babies[editar | editar código-fonte]

After the creature has hatched, it will have extremely low health and carrying capacity and food, so players will need to carefully feed and take care of them in their first moments of life, or they'll soon die. The creature must be fed by adding food to their inventory. Once they reach 10% of their maturation, they can eat from a Feeding Trough.png Feeding Trough to ensure the creature has a sufficient food supply. Babies dynamically gain more HP, food capacity, and carrying capacity as they mature over time. You will need lots of food because the babies will eat very quickly, so stock up while the mother is pregnant/the egg is hatching.

Babies are not mountable and will flee from fights.

Wandering will be enabled by default, so you should remember disabling it immediately or take care that you don't lose track of your newborn.

It takes a long time for babies to mature and should only be attempted if you or your tribe have the time.

At this stage the breeding of carnivores dinos is fairly prohibitive. Some may look at the above statement and agree they have the time. For carnivores, it takes a minimum of 48 real hours to mature them. A full stack of meat will spoil every 13.3 real hours (20 x 40 mins) in the feeding trough, therefore to make sure you adequately feed your breeding dinos you will have to check every 13 hours to top up the meat bin to continue their development. Failure to do so will result in a lengthy development phase because of missed feeding. After progression to juvenile phase, you do not need to make sure they are constantly fed however not doing so will extend their development time. It is not the same issue with herbivores because a stack of 100 berries will last 66 real hours before spoiling, which is 2.7 days, a much more manageable time frame to have continuous development.

Always be prepared for having more than one baby dino to be born upon incubation/gestation (10% chance of twins, 2% chance of triplets).[1]

Food Values[editar | editar código-fonte]

Carnivores will only eat meat, herbivores will only eat non-meat (kibble is suited for both, but wasted in raising a baby).

Food Food-Value
Preferred Kibble.png Kibble 80 (53.33**)
Kibble.png Kibble made from prime jerky (excluding turtle kibble) 90
Other Kibble.png Kibble 60
Raw Prime Meat.png Raw Prime Meat 50
Spoiled Meat.png Spoiled Meat 50*
Cooked Prime Meat.png Cooked Prime Meat / Prime Meat Jerky.png Prime Meat Jerky 50
Raw Meat.png Raw Meat 50
Cooked Meat.png Cooked Meat / Cooked Meat Jerky.png Cooked Meat Jerky 25
Advanced Crops.png Advanced Crops 40
Mejoberry.png Mejo Berries 30
Berries.png Other Berries 20

*only for scorpions **Brontos only gain 53.33 food points from their preferred kibble (turtle egg)

Maturation Phases[editar | editar código-fonte]

Maturation Progress Name
0%-10% Baby
10%-50% Juvenile
50%-100% Adolescent

Food consumption varies by the maturation progress dynamically (it is not a step every phase, but instead determined by something very close to this formula)

FoodPerSec = -2.49 * maturation% + 2.5

Note: This formula is not an exact number, due to the lack of precision when gathering data, this is only precise up to about 0.08 food per sec.

Use a calculator to determine the needed food and time: Crumplecorn

Notes[editar | editar código-fonte]

  • To easily determine the progress for the creature you're taking care of divide the weight they can currently carry (the right number above their inventory) by the weight they can carry in total (in the bottom right corner with the other stats) and multiply by 100.
To determine when the creature will hit the 10% (reaching the Juvenile stage) divide the maximum weight they can carry in total by 10. The result is the current weight.
Example with maximum total weight 175: 175/10 = 17.5. When the babys current maximum weight hits 17.5 it will reach the 10% and be Juvenile.
  • The food consumption rate appears to change with each stage of the maturation progress (at least for a wolf).

Times for Breeding[editar | editar código-fonte]

Species Incubation Temperature Maturation Time [h:m] Breeding
Min (°C) Max (°C) Min (°F) Max (°F) Visual Time
Baby Juvenile Adolescent
Ankylosaurus.png Ankylosaurus 16 20 61 68
02:40 05:00 20:00 25:00 25:00
Argentavis.png Argentavis 12 13.5 54 56
03:00 05:30 22:00 27:30 32:00
Brontosaurus.png Brontosaurus 28 31 82 88
05:00 09:15 37:00 46:15
Carbonemys.png Carbonemys 30 34 86 93
01:15 02:20 09:20 11:40
Carnotaurus.png Carno 26 32 79 90
01:40 4:40 18:40 23:20
Compy.png Compy 24 32 75 90
00:50 09:15 37:00 46:15
Dilophosaur.png Dilo 28 32 82 90
01:10 02:10 08:40 10:50
Dimetrodon.png Dimetrodon
Dimorphodon.png Dimorphodon 35 38 95 100
01:20 02:30 10:00 12:30 24:00
Dodo.png Dodo 22 30 72 86
00:50 01:30 06:00 07:30 48:00
Gallimimus.png Gallimimus
Giganotosaurus.png Giganotosaurus 42 43 108 109
50:00 28:00 112:00 140:00 ~20:00
Kairuku.png Kairuku 22 30 72 86
01:30 02:50 11:20 14:10
Oviraptor.png Oviraptor
01:10 02:20
Pachy.png Pachy 24 28 75 82
01:25 02:40 10:40 13:20
Parasaur.png Parasaur 24 28 75 82
01:25 02:40 10:40 13:20 20:00
Pteranodon.png Pteranodon 29 32 84 90
01:40 03:45 15:00 18:45 36:00
Quetzal.png Quetzal 5 6 41 43
16:40 18:30 74:00 92:30 24:00
Raptor.png Raptor 20 28 68 82
02:00 03:45 15:00 18:45 ~30:00
Rex.png Rex 32 34 90 93
05:00 09:15 37:00 46:15 20:00
Sarco.png Sarco 30 34 86 93
02:30 04:40 18:40 23:20
Spinosaur.png Spinosaur 30 32 86 90
03:45 07:10 28:40 35:50 23:30
Stegosaurus.png Stegosaurus 22 28 72 82
02:45 05:10 20:40 25:50
Trike.png Trike 22 28 72 82
02:30 04:40 18:40 23:20 29:15
Species Pregnancy
Maturation Time [h:m] Breeding
Baby Juvenile Adolescent
Direwolf.png Direwolf 04:10 05:00 20:00 25:00 24:00
Doedicurus.png Doedicurus 05:00 05:50 23:20 29:10
Gigantopithecus.png Gigantopithecus 05:00 07:45 31:00 38:45
Mammoth.png Mammoth 8:00 08:15 33:00 41:15
Megaloceros.png Megaloceros 06:10 07:10 28:40 35:50
Mesopithecus.png Mesopithecus 02:40 03:10 12:40 15:50
Paraceratherium.png Paracer 08:00 09:15 37:00 46:15
Phiomia.png Phiomia 10:00 11:40 46:40 58:20
Procoptodon.png Procoptodon 4:00 5:00 20:00 25:00
Sabertooth.png Sabertooth 04:10 05:00 20:00 25:00 35:00

Stats of the Offspring[editar | editar código-fonte]

The spawn of two dinosaurs will inherit the "natural" stat levels of its parents. Natural stat levels are the levels in each stat after it has been tamed but before it gains any stats through leveling-up by a player. There is a 70% chance of inheriting the stronger stat of each parent. This means you have a certain percent chance of obtaining a 100% perfect (meaning with only the higher stats of both parents) dino from both parents quite fast.

The stat-values of the offspring are calculated like for a creature that was just tamed with a 100% taming effectiveness with the taming effectiveness bonusses applied. This means that an offspring can have higher values as its parents in stats that gets a bonus depending on the taming effectiveness (for most creatures this is Melee Damage and sometimes Food). See also Creature Stats Calculation for how the values are calculated from the stats.

Example[editar | editar código-fonte]

To understand this better, here is an example. Let's only look at the melee damage of a pair of Raptors. Assume they were just tamed with a taming efficiency of 70% and have both already 4 levels in melee damage. The value you can see as melee damage is according to the formula on Creature Stats Calculation, the newly added extra modifier (balancing update), and the stats of the raptors

Value = (BaseStat * ( 1 + LevelWild * IncreaseWild) + TamingBonusAdd * TamingBonusAddModifier) * (1 + TamingEfficiency * TamingBonusMult * TamingBonusMultModifier)
Value = (100% * ( 1 + 4 * 5%) + 50% * 15%) * (1 + 70% * 40% * 45%)
Value = 127.5% * 112.6%
Value = 143.6%

The offspring inherits the values of its parents. But they don't inherit the plain value, but the levels the parents spend in the stats. So the offspring inherits 4 levels for its melee damage (as both parents have 4 levels in this case). To get the value of the melee damage of the offspring, we calculate it like before, but this time we use a taming efficiency of 100% (this is the way the game gives you another bonus if you breed creatures).

Value = (BaseStat * ( 1 + LevelWild * IncreaseWild) + TamingBonusAdd * TamingBonusAddModifier) * (1 + TamingEfficiency * TamingBonusMult * TamingBonusMultModifier)
Value = (100% * ( 1 + 4 * 5%) + 50% * 15%) * (1 + 100% * 40% * 45%)
Value = 127.5% * 118%
Value = 150.5%

The offspring has like the parents 4 levels in melee damage, but with the higher taming-efficiency-bonus its value is 150.5% instead of 143.6%. The bonus is not much, but is clearly noticeable.

Amount of higher stats and chance of obtaining them when hatching[editar | editar código-fonte]

Number of desired Stats Probability [%]
6 12
5 30
4 32
3 19
2 6
1 1.02
0 0.07

Finding the Best Parents[editar | editar código-fonte]

To maximize the stats of the offspring, specialized parents with a good value in few stats are needed. The more specialized a creature is in one stat, the higher it can be. To get a really good breed you need 6 creatures, each with a high upleveled (only the wild-leveling counts here) different stat. After at least 3 generations a creature with the best of the stats can be bred.

Wild Stats Level-up

Digite valores de uma criatura selvagem para ver em quais estatísticas ela é enfatizada. Valores verdes em uma criatura de alto nível são muito bons para reprodução. Se você já domou sua criatura, você pode tentar recuperar as estatísticas de reprodução com esta ferramenta offline: ARK Stats Extractor.


Note que as criaturas selvagens "desperdiçam" pontos de levelup gastando-os em Movement Speed, o que não melhora este stat, então o level total mostrado aqui pode ser menor que o level atual da criatura. Depois que a criatura é domada, recebe bônus em algumas estatísticas, dependendo da eficácia da domesticação. Isso dificulta a recuperação dos níveis em uma criatura domesticada, portanto, essa ferramenta é apenas para criaturas selvagens. </ Small> </ includeonly>

Level of the Offspring[editar | editar código-fonte]

The resulting level of the baby is the sum of wild level-points (i.e. level of the dino directly after taming) spend in the inherited stats by its parents. Assuming one parent has only leveled up in Health 40 levels and nothing else and the other parent leveled up only in weight 30 levels. If the baby happens to inherit these higher stats, it inherits 70 levelups giving it level 71 with its starting level. Other possibilities are a level 41 Baby with only health leveled up, a level 31 baby with only weight leveled up or a baby with level 1 and nothing leveled up.

The (practically impossible to reach) maximum of levels a baby can get would be 178 levelups (119 natural + 59 by taming bonus) in each stat, with 7 stats summing up to level 1247 (178 levelups in 7 stats plus the startinglevel: 178 x 7 + 1 = 1247).

If you are lucky you could get a level that is higher than wild dinos (179+).

References[editar | editar código-fonte]