ARK: Survival Evolved Wiki
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Usage and Notes

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
  • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
    • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
  • "Variant" is for very rare cases where an entity has more than one variation with completely different color regions, notably the Wyvern.
    • Example: Fire Wyvern
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any criatura that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = criatura/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
    • Creature region descriptions are found within Module:Dv/data.
    • Creatures use Regiões 0-5 while everything thing else in the game uses Regiões 1-6
    • Leave "Region #" BLANK to note it as an "Unpaintable Region."
    • If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Has Paintable Regions.
    • For criaturas, if Colors are present, but a description is missing, the page will automatically populate Category:Missing Color Region Description.
  • "Colors #" values denote the NATURAL colors each criatura will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each criatura with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in:

  • Any pages with regions but no colors will automatically populate Category:Missing Color Scheme.
  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino Paint Regions while all others go in Category:Paint Regions.
    • In my own screenshots, I have been using Magenta Coloring Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
      • Pages with missing images will automatically populate Category:Missing Image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Has Paint Region Notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.
    • If neither are valid, pages will automatically populate Category:Unpaintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = criatura
| variant = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex




Rex Cor e Regiões de Pintura

Essa seção mostra as cores naturais e as regiões de pintura do Rex. Por demonstração, as regiões abaixo são coloridas de vermelho sobre a cor albina do Rex. Os quadrados coloridos mostrados abaixo da descrição de cada região são as cores que o Rex aparecerá no mundo aleatoriamente para fornecer um esquema geral da sua cor natural. Passe o cursor sobre a cor para exibir o seu nome e ID.

  • This is a test note.

O Administrador do servidor pode usar essas informações no Painel de Comando "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por exemplo, "cheat SetTargetDinoColor 0 6" Nesse caso a cor do Rex "body" será Magenta.

Rex PaintRegion0
Região 0:
Body
Rex PaintRegion1
Região 1:
Spine
X mark

Region 2 is not used
for this Creature.

Rex PaintRegion3
Região 3:
Highlights
Rex PaintRegion4
Região 4:
Back
Rex PaintRegion5
Região 5:
Belly





Cor e Regiões de Pintura

The PaintRegions always spawns with the same color scheme and has no color regions.

This means it is currently impossible to make alterations to the PaintRegions's natural spawn colors.


Example 1: Behemoth Gate Paint Regions




Cor e Regiões de Pintura

Para mais informações sobre regiões de pintura e como usar eles, por favor veja Blue Coloring Corante, Paintbrush Pincel, ou Spray Painter Spray de Pintura.

Behemoth Gate PaintRegion1

Região 1:
Metal Backing

Behemoth Gate PaintRegion2

Região 2:
Large Horizontal Beams

Behemoth Gate PaintRegion3

Região 3:
"Outside" Small Horizontal Beams

Behemoth Gate PaintRegion4

Região 4:
Bolts

Behemoth Gate PaintRegion5

Região 5:
Middle Vertical, Bottom of Door, and Hinge

Behemoth Gate PaintRegion6

Região 6:
"Outside" Squares


Example 2: Fictional Object




Cor e Regiões de Pintura

This is additional text displayed with the "Note" Variable.

 

Para mais informações sobre regiões de pintura e como usar eles, por favor veja Blue Coloring Corante, Paintbrush Pincel, ou Spray Painter Spray de Pintura.

No image available

Região 1:
Test

No image available

Região 2:
Test

X mark

Region 3 is not used
for this Object.

X mark

Region 4 is not used
for this Object.

No image available

Região 5:
Test

No image available

Região 6:
Test


Example 3: An Object with NO Paint Regions




Cor e Regiões de Pintura

X mark

Test Object atualmente não é pintável, contudo esse objeto pode ser remapeado para ser adicionado regiões para pintura em uma atualização futura.

Para mais informações sobre regiões de pintura e como usar eles, por favor veja Blue Coloring Corante, Paintbrush Pincel, ou Spray Painter Spray de Pintura.


Example 4: Painting Canvas (with Regions and Free Draw)




Cor e Regiões de Pintura

In addition to their preset paint regions, you can doodle on the Painting Canvas by "attacking" them with a Paintbrush Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

Para mais informações sobre regiões de pintura e como usar eles, por favor veja Blue Coloring Corante, Paintbrush Pincel, ou Spray Painter Spray de Pintura.

Painting Canvas PaintRegion1

Região 1:
Background

X mark

Region 2 is not used
for this Object.

X mark

Region 3 is not used
for this Object.

X mark

Region 4 is not used
for this Object.

Painting Canvas PaintRegion5

Região 5:
Frame

X mark

Region 6 is not used
for this Object.


Example 5: War Map (NO Regions and Free Draw)




Cor e Regiões de Pintura

The War Map does not currently have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.


Example 6: Wooden Raft (Vehicle)




Cor e Regiões de Pintura

As the Wooden Raft is a Vehicle, it is actually treated as an Entity (such as a Human or Dinosaur) rather than a static Structure, thus it does not have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

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